---The Incredible Hulk Minimum System Requirement---
---The Incredible Hulk Windows 2000/XP---
---The Incredible Hulk Intel or AMD 2.0GHz Processor---
---The Incredible Hulk 512MB RAM---
---The Incredible Hulk 1.8GB Hard Disk Space---
---The Incredible Hulk DirectX 9.0---
---The Incredible Hulk 128MB DirectX Compatible Video Card---
---The Incredible Hulk DirectX 9.0c Compatible 16-Bit Sound Card---
---The Incredible Hulk 8X DVD-ROM Drive---
The Incredible Hulk: Hulk fans are sure to have a blast smashing their way through every destructible obstacle the game throws at them.
For as much as superhero movies have improved over recent years, the games based on the same intellectual properties haven't exactly kept up. Just look at Spider-Man, Batman, The Punisher,  or the Fantastic Four--er, OK, maybe not the Fantastic Four--and then  look at the games that have followed up on the hit movies. 
Generally, there's a pretty wide gap between film and game quality, even  when the game itself isn't directly based on the movie. 2003's game  based on The Hulk franchise suffered from a similar issue. While the  game was mostly OK, it lacked depth, and it threw together too many  hackneyed gameplay mechanics that  just weren't conducive to an enjoyable experience playing as everyone's  favorite angry, green hero. Thankfully, developer Radical Entertainment  saw the problems with the original game and didn't give up, putting  together a hugely improved sequel in the form of The Incredible Hulk:  Ultimate Destruction. Featuring something of an open-ended structure, a  bevy of crazy moves and destructible, well, everything, Ultimate  Destruction places you in a veritable playground designed just for those  who love the Hulk's methodology of destruction over discretion. Though  the game does have its flaws, the fact that Ultimate Destruction does  such a good job of actually making you feel like you are The Hulk makes  its issues much more forgivable.
Ultimate Destruction isn't based on the Ang Lee Hulk film from a couple  of years ago. Like THQ's recent Punisher game, it focuses more on the  comic-book universe, putting together a storyline that brings such  familiar characters as Doc Samson and the Abomination (aka Emil Blonsky)  into the fold. There isn't an awful lot to the plot of the game.  Essentially, Bruce Banner is already the Hulk by the time the game  begins, and he and Doc are working on a way to try to cure him. Enter  Blonsky and a cadre of government  soldiers, who want nothing more than to wipe out our friend, Big Green.  Clearly, this aggression will not stand, and through the several  chapters of story the game presents, Hulk smashes whatever tries to  stand in his way.
And smash he does. What Ultimate Destruction absolutely does best is  give you a metric ton of ways to completely obliterate anything around  you. Hulk starts off with some fairly basic punches and throws that let  him do plenty of damage to the scenery around him, but as you play  through the game, you'll earn smash points via your destructive  tendencies, which can be used to purchase new moves. These moves range  from humongous seismic bursts that explode everything within a 30-foot  radius to crazy hammer-throw moves that let you whip tanks as if doing  so were an Olympic event. Hulk is also armed with a number of  "weaponizations," which are basically ways he can take things--like  nearby cars, streetlamps, or what have you--and turn them into methods  of mayhem.
 You can pick up buses and smash them into useful shields, rip cars in  half, wrap them around your fists to effectively give Hulk his own pair  of novelty "Hulk Hands," or pick  up a nearby missile launcher and simply throw the missiles at oncoming  helicopters. There are literally dozens upon dozens of moves to unlock,  and almost all of them are an absolute riot. The game isn't exactly  stingy with the smash points either, and even when you do run low, all  you need to do is head to one of the game's main environments and go  nuts.
During the game, Hulk takes up residence at a secluded, abandoned church  somewhere in the middle of nowhere. But from there he has access to a  few jump points, where he can literally jump hundreds of feet in the air  to reach new areas, the primary of which are a major metropolis and the  badlands (a barren desert with several military installations).  Similarly to those of the Grand Theft Auto games, story missions are accessible from icons found in each area, and they are denoted on your map.





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